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Late Shift - Прохождение


1st Playthrough (All Endings, Chapters 1-12/14, Miscellaneous)

The Introduction (Chapter 01/14)
- Selfish
- Help
- Trophy 01/21: Cause and Effect

The Garage (Chapter 02/14)
- Yes
- Okay
- Never mind
- Take pepper spray
- Use pepper spray
- Drive

The Crew (Chapter 03/14)
- Do it
- Play cool
- Steal away
- Stay calm
- What's in it for me?
- Push it
- Trophy 02/21: Fair Share

The Auction (Chapter 04/14)
- Agree
- Let her
- Let her
- Trophy 03/21: Shill Bidder
- Do as told
- Play along
- Do
- Enter wrong key
- Trophy 04/21: Sabotage

The Getaway (Chapter 05/14)
- Keep quiet
- Mr. Woe
- Convince her
- Take her

The Chinese Restaurant (Chapter 06/14)
- Fortune cookie
- Take one
- Believe
- Okay

The 2-Star Hotel (Chapter 07/14)
- Kiss
- Trophy 05/21: Star-Crossed Lovers
- Explain
- Open window
- Break it!
- Trust

The Streets (Chapter 08/14)
- Trust her
- Believe
- Keep calm
- Keep calm
- Trophy 06/21: Even Tempered

The Hospital (Chapter 09/14)
- Trophy 07/21: Good Karma
- Physical pressure
- Threaten him
- Remove oxygen
- Stop
- Trophy 08/21: Interrogation

Hainsworth's (Chapter 10/14)
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Decline
- Cut and run
- Go home
- Trophy 09/21: The Coward
- Note: The trophy 'The Coward' seems to unlock already after choosing 'Cut and run' - before actually making the decision to 'Go home' like the trophy description states.
- Ending 1/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to the Tchois
- Trophy 10/21: The Lion's Den
- Ending 2/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to Parr's

The Showdown (Parr's Residence)
- Toss bowl over to him
- Trophy 11/21: The Ploy
- Ending 3/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Go
- Accept
- Go to Parr's

The Showdown (Parr's Residence)
- Place on table
- Trophy 12/21: The Fool
- Ending 4/7
- Trophy 13/21: Proficient Storyteller

EXIT GAME (once the trophy unlocks) - RESUME GAME

Hainsworth's
- Sneak to elevator
- Go up
- Continue
- No
- Wait

The Showdown (Parr's Residence) (Chapter 11/14)
- Intimidate him
- Keep intimidating him
- Let him
- Shoot him
- Trophy 14/21: The Frenzy
- Ending 5/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

The Showdown (Parr's Residence) (Chapter 12/14)
- Intimidate him
- Keep intimidating him
- Stop him
- Accept
- Trophy 15/21: The Bribe
- Ending 6/7

EXIT GAME (once the trophy unlocks) - RESUME GAME

The Showdown (Parr's Residence)
- Intimidate him
- Keep intimidating him
- Stop him
- Reject
- Trophy 16/21: The Delivery
- Ending 7/7
- Trophy 17/21: Expert Storyteller

EXIT GAME (once the trophy unlocks) - NEW GAME



2nd Playthrough (Chapters 13-14/14, Miscellaneous)

The Introduction
- Selfish
- Help

The Garage
- No
- No
- Go to check
- Drop it
- Drive

The Crew
- Do it
- Play cool
- Steal away
- Stay calm
- Okay

The Auction
- Agree
- Let her
- Let her
- Prevent
- Up
- Enter offices
- Trophy 18/21: Office Clerk
- Alert staff
- Keep quiet
- Ignore

The Getaway
- Keep quiet
- Keep quiet
- Keep quiet
- Mr. Woe
- Convince her
- Take her

The Chinese Restaurant
- Fortune cookie
- Take one
- Believe
- Better plan
- Go to police
- Go to police

The Detective (Chapter 13/14)
- Mention May-Ling
- No

The 5-Star Hotel
- No
- The short one
- Protect her
- Protect her
- Keep protecting
- Keep protecting
- Trophy 19/21: Protector

The Streets
- Keep calm
- Keep calm

The Hospital (Chapter 14/14)
- Trophy 20/21: Choices Matter
- Trophy 21/21: Platinum Trophy

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